FMP: Storyboard Advantages
What are storyboards?
‘Storyboards are the first physical evidence of a film’s artistic and narrative vision. Once the script is written, the storyboards are created, using a separate storyboard for each shot in the film. A shot is not a scene. If there is a two-person conversation, with the camera going back and forth between the two speakers, each of those switches is a new shot. The storyboard details all of the visual and technical requirements needed for each of the film’s shots.
Once a concept or script is written for a film or animation, the next step is to make a storyboard. A storyboard visually tells the story of an animation panel by panel, kind of like a comic book.
Your storyboard will should convey some of the following information:
- What characters are in the frame, and how are they moving?
- What are the characters saying to each other, if anything?
- How much time has passed between the last frame of the storyboard and the current one?
- Where the “camera” is in the scene? Close or far away? Is the camera moving?
Storyboarding, or picture writing, is the origin of all written languages, used by ancient cultures before text evolved and as a natural bridge to text. The Chinese language was built using pictographs. Egyptians used storyboards, or hieroglyphics, first etched in stone and later written on papyrus, to organize a complex society and to rule the ancient world.
Look at any comic strip and you’ll see picture writing in action. A storyboard is a writing format, generally a set of boxes (or rectangles, circles, or other shapes) placed in a logically sequenced order. Each box or frame is a place for the writer to put information, pictures, symbols, or text.’
It is clear that you need have an image box and a text box, or you could simply write on the image over I feel this may become too messy and confusing. The aim of a storyboard is to visually guide you through what is happening in each shot and each scene,
Here is some simple storyboard terminology:
*CLOSE-UP SHOT: A close range of distance between the camera and the subject.
*DISSOVLE: A transition between two shots, where one shot fades away and simultaneously another shot fades in.
*FADE: A transition from a shot to black where the image gradually becomes darker is a Fade Out; or from black where the image gradually becomes brighter is a Fade In.
*HIGH CAMERA ANGLE: A camera angle which looks down on its subject making it look small, weak or unimportant.
*JUMP CUT: A rapid, jerky transition from one frame to the next, either disrupting the flow of time or movement within a scene or making an abrupt transition from one scene to another.
*LEVEL CAMERA ANGLE: A camera angle which is even with the subject; it may be used as a neutral shot.
*LONG SHOT: A long range of distance between the camera and the subject, often providing a broader range of the setting.
*LOW CAMERA ANGLE: A camera angle which looks up at its subject; it makes the subject seem important and powerful.
*PAN: A steady, sweeping movement from one point in a scene to another.
*POV (point of view shot): A shot which is understood to be seen from the point of view of a character within the scene.
*REACTION SHOT: 1.: A shot of someone looking off screen. 2.: A reaction shot can also be a shot of someone in a conversation where they are not given a line of dialogue but are just listening to the other person speak.
*TILT: Using a camera on a tripod, the camera moves up or down to follow the action.
*ZOOM: Use of the camera lens to move closely towards the subject.
I have drawn out some storyboards for two main reasons; 1. it helps me to envision a scene as well as others, 2. it stops you from wasting time when on a shoot trying to figure out what you want the shot or scene to look like, it also keeps you on schedule so that you don’t stray too much and start experimenting in film time.
Here is a simple storyboard drawing like the ones I have done: