FOR ASSESSMENT *360MC Memory Artefact – Research
As there are no obstructions for this artefact, I have created my own; I have to have three theories behind my piece one for each theme (spectacle, power and memory).
4 ‘The spectacle is not a collection of images; rather, it is a social relationship between people that is mediated by images.’ Guy Debord.
As my spectacle will be an object that is easy for the contestants to relate to either through childhood memories or experience, for example a cuddly toy will be memorable as it may trigger a memory of their favourite childhood toy.
‘The id is a primitive part of the personality that pursues only pleasure and instant gratification.’ Freud’s concept of personality.
The power in my piece will be the power of the mind, that being the power of ‘want’, which will be the prize/reward upon winning, but also the power of being triumphant.
The game and idea itself comes under Frederick Jameson’s theory of ‘Pastiche’ “a world in which stylistic innovation is no longer possible, all that is left is to imitate dead styles, to speak through the masks and with the voices of the styles in the imaginary museum.”
The imitation of the ‘Generation Game’ and how people remember and also what they remember.
I have researched into the Generation Game as this is what my idea is based on.
‘The Generation Game was a British game show produced by the BBC in which four teams of two (people from the same family, but different generations, hence the title of the show) competed to win prizes.
There were always eight competitors, hence the catchphrase “Let’s meet the eight who are going to generate” used in earlier series by Bruce Forsyth. The couple that scored the highest went through to the final ‘conveyor belt’.
At the end of the show, one member (or in later series both members) of the victorious team watched prizes pass on a conveyor belt, and then won as many as could be recalled in a set time. A trademark of the show was that a cuddly toy was always among the prizes. The audience would shout out the names of the prizes, allowing the contestants to carry away large numbers of items.’
I will have 8 competitors, however, they will not be related and the only prize available will be the end prize should they be able to name all of the items, and if there is more than one person who manages this then it will be whoever remembered all items in the quickest time.
From watching this video I have an idea of the number of items to have, how many seconds they get to look at them and how many they get to recall the items. There will be no audience to shout things out in order to help, so this will add to the pressure of the contestants and really test their memory.
*’Debord, G. (1967) The Society of the Spectacle, Rebel Press, 2006.
*’Cultural Turn: Selected Writings on the Postmodern 1983-1998′ By Professor Frederick Jameson